Skylanders is a "toys to life" video game series
published by Activision. The core gameplay mechanic involves placing toy
characters on the “Portal of Power” accessory (a device that reads the
character’s tags through NFC) and playing as that toy character in game. The
gameplay is similar to other action role playing games like diablo but it
requires a much lower level of execution.
Skylanders: Trap Team was the fourth installment in the
Skylanders franchise and my first AAA game post graduate school. My role as a
character gameplay designer was to implement playable character powers with a
proprietary scripting language. I worked on five trap master and six mini
skylanders (each with three abilities and a branching upgrade tree). My work required
me to work closely with animators, visual effect artists, sound effect artists,
and gameplay programmers.
Wildfire is a fire type Skylanders that pulls in enemies with fire chains before destroying them with devastating shield and flame attacks.
Ka-Boom is a ranged fire Skylander that wields a cannon. He can blast enemies from afar or use his cannon jump to quickly get in the middle of the battle.
Gusto is an air type Skylander that excels at mid-range combat with boomerang attacks. Gusto can also swallow enemies and spit them out as projectiles.
Krypt Kingis an undead Skylander that debilitates enemies with swarms of locusts and ghostly sword strikes.
Knight Mare is a dark type Skylander manipulates darkness and creates clones of her enemies to aid her in battle.
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